hepmc - Rev 14
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//--------------------------------------------------------------------------
#ifndef HEPMC_HEAVY_ION_H
#define HEPMC_HEAVY_ION_H
//////////////////////////////////////////////////////////////////////////
// garren@fnal.gov, February 2006
//
// Additional information storage for Heavy Ion generators
//////////////////////////////////////////////////////////////////////////
//
// int hard_scatters; // Number of hard scatterings
// int projectile_participants; // Number of projectiles participants
// int target_participants; // Number of target participants
// int N_N_collisions; // Number of N-N collisions
// int N_Nwounded_collisions; // Number of N-Nwounded collisions
// int Nwounded_N_collisions; // Number of Nwounded-N collisons
// int Nwounded_Nwounded_collisions; // Number of Nwounded-Nwounded collisions
// int spectator_neutrons; // Number of spectators neutrons
// int spectator_protons; // Number of spectators protons
// float impact_parameter; // Impact Parameter
// float event_plane_angle;
//
//////////////////////////////////////////////////////////////////////////
// Feb. 7, 2006: first pass at making method names consistent with existing
// HepMC code
//////////////////////////////////////////////////////////////////////////
namespace HepMC {
class HeavyIon {
public:
// --- birth/death:
//
HeavyIon()
: m_hard_scatters(0),
m_projectile_participants(0),
m_target_participants(0),
m_N_N_collisions(0),
m_N_Nwounded_collisions(0),
m_Nwounded_N_collisions(0),
m_Nwounded_Nwounded_collisions(0),
m_spectator_neutrons(0),
m_spectator_protons(0),
m_impact_parameter(0),
m_event_plane_angle(0)
{}
~HeavyIon() {}
// --- copying:
//
inline HeavyIon( HeavyIon const & orig );
inline HeavyIon & operator = ( HeavyIon const & rhs );
inline void swap( HeavyIon & other );
// --- equivalence:
//
inline bool operator==( const HeavyIon& ) const;
inline bool operator!=( const HeavyIon& ) const;
// --- accessors:
int hard_scatters() const { return m_hard_scatters; }
int projectile_participants() const { return m_projectile_participants; }
int target_participants() const { return m_target_participants; }
int N_N_collisions() const { return m_N_N_collisions; }
int N_Nwounded_collisions() const { return m_N_Nwounded_collisions; }
int Nwounded_N_collisions() const { return m_Nwounded_N_collisions; }
int Nwounded_Nwounded_collisions() const { return m_Nwounded_Nwounded_collisions; }
int spectator_neutrons() const { return m_spectator_neutrons; }
int spectator_protons() const { return m_spectator_protons; }
float impact_parameter() const { return m_impact_parameter; }
float event_plane_angle() const { return m_event_plane_angle; }
// --- mutators:
void set_hard_scatters(const int &i) { m_hard_scatters=i; }
void set_projectile_participants(const int &i) { m_projectile_participants=i; }
void set_target_participants(const int &i) { m_target_participants=i; }
void set_N_N_collisions(const int &i) { m_N_N_collisions=i; }
void set_N_Nwounded_collisions(const int &i) { m_N_Nwounded_collisions=i; }
void set_Nwounded_N_collisions(const int &i) { m_Nwounded_N_collisions=i; }
void set_Nwounded_Nwounded_collisions(const int &i)
{ m_Nwounded_Nwounded_collisions=i; }
void set_spectator_neutrons(const int &i) { m_spectator_neutrons=i; }
void set_spectator_protons(const int &i) { m_spectator_protons=i; }
void set_impact_parameter(const float &f) { m_impact_parameter=f; }
void set_event_plane_angle(const float &f) { m_event_plane_angle=f; }
private: // data members
int m_hard_scatters;
int m_projectile_participants;
int m_target_participants;
int m_N_N_collisions;
int m_N_Nwounded_collisions;
int m_Nwounded_N_collisions;
int m_Nwounded_Nwounded_collisions;
int m_spectator_neutrons;
int m_spectator_protons;
float m_impact_parameter;
float m_event_plane_angle;
};
// inline operators
HeavyIon::HeavyIon( HeavyIon const & orig )
: m_hard_scatters(orig.m_hard_scatters),
m_projectile_participants(orig.m_projectile_participants),
m_target_participants(orig.m_target_participants),
m_N_N_collisions(orig.m_N_N_collisions),
m_N_Nwounded_collisions(orig.m_N_Nwounded_collisions),
m_Nwounded_N_collisions(orig.m_Nwounded_N_collisions),
m_Nwounded_Nwounded_collisions(orig.m_Nwounded_Nwounded_collisions),
m_spectator_neutrons(orig.m_spectator_neutrons),
m_spectator_protons(orig.m_spectator_protons),
m_impact_parameter(orig.m_impact_parameter),
m_event_plane_angle(orig.m_event_plane_angle)
{}
HeavyIon & HeavyIon::operator = ( HeavyIon const & rhs )
{
HeavyIon temp( rhs );
swap( temp );
return *this;
}
void HeavyIon::swap( HeavyIon & other )
{
std::swap(m_hard_scatters, other.m_hard_scatters);
std::swap(m_projectile_participants, other.m_projectile_participants);
std::swap(m_target_participants, other.m_target_participants);
std::swap(m_N_N_collisions, other.m_N_N_collisions);
std::swap(m_N_Nwounded_collisions, other.m_N_Nwounded_collisions);
std::swap(m_Nwounded_N_collisions, other.m_Nwounded_N_collisions);
std::swap(m_Nwounded_Nwounded_collisions, other.m_Nwounded_Nwounded_collisions);
std::swap(m_spectator_neutrons, other.m_spectator_neutrons);
std::swap(m_spectator_protons, other.m_spectator_protons);
std::swap(m_impact_parameter, other.m_impact_parameter);
std::swap(m_event_plane_angle, other.m_event_plane_angle);
}
bool HeavyIon::operator==( const HeavyIon& a ) const
{
return ( a.hard_scatters() == this->hard_scatters()
&& a.projectile_participants() == this->projectile_participants()
&& a.target_participants() == this->target_participants()
&& a.N_N_collisions() == this->N_N_collisions()
&& a.N_Nwounded_collisions() == this->N_Nwounded_collisions()
&& a.Nwounded_N_collisions() == this->Nwounded_N_collisions()
&& a.Nwounded_Nwounded_collisions() == this->Nwounded_Nwounded_collisions()
&& a.spectator_neutrons() == this->spectator_neutrons()
&& a.spectator_protons() == this->spectator_protons()
&& a.impact_parameter() == this->impact_parameter()
&& a.event_plane_angle() == this->event_plane_angle() );
}
bool HeavyIon::operator!=( const HeavyIon& a ) const
{
return !( a == *this );
}
} // HepMC
#endif // HEPMC_HEAVY_ION_H
#ifndef HEPMC_HEAVY_ION_H
#define HEPMC_HEAVY_ION_H
//////////////////////////////////////////////////////////////////////////
// garren@fnal.gov, February 2006
//
// Additional information storage for Heavy Ion generators
//////////////////////////////////////////////////////////////////////////
//
// int hard_scatters; // Number of hard scatterings
// int projectile_participants; // Number of projectiles participants
// int target_participants; // Number of target participants
// int N_N_collisions; // Number of N-N collisions
// int N_Nwounded_collisions; // Number of N-Nwounded collisions
// int Nwounded_N_collisions; // Number of Nwounded-N collisons
// int Nwounded_Nwounded_collisions; // Number of Nwounded-Nwounded collisions
// int spectator_neutrons; // Number of spectators neutrons
// int spectator_protons; // Number of spectators protons
// float impact_parameter; // Impact Parameter
// float event_plane_angle;
//
//////////////////////////////////////////////////////////////////////////
// Feb. 7, 2006: first pass at making method names consistent with existing
// HepMC code
//////////////////////////////////////////////////////////////////////////
namespace HepMC {
class HeavyIon {
public:
// --- birth/death:
//
HeavyIon()
: m_hard_scatters(0),
m_projectile_participants(0),
m_target_participants(0),
m_N_N_collisions(0),
m_N_Nwounded_collisions(0),
m_Nwounded_N_collisions(0),
m_Nwounded_Nwounded_collisions(0),
m_spectator_neutrons(0),
m_spectator_protons(0),
m_impact_parameter(0),
m_event_plane_angle(0)
{}
~HeavyIon() {}
// --- copying:
//
inline HeavyIon( HeavyIon const & orig );
inline HeavyIon & operator = ( HeavyIon const & rhs );
inline void swap( HeavyIon & other );
// --- equivalence:
//
inline bool operator==( const HeavyIon& ) const;
inline bool operator!=( const HeavyIon& ) const;
// --- accessors:
int hard_scatters() const { return m_hard_scatters; }
int projectile_participants() const { return m_projectile_participants; }
int target_participants() const { return m_target_participants; }
int N_N_collisions() const { return m_N_N_collisions; }
int N_Nwounded_collisions() const { return m_N_Nwounded_collisions; }
int Nwounded_N_collisions() const { return m_Nwounded_N_collisions; }
int Nwounded_Nwounded_collisions() const { return m_Nwounded_Nwounded_collisions; }
int spectator_neutrons() const { return m_spectator_neutrons; }
int spectator_protons() const { return m_spectator_protons; }
float impact_parameter() const { return m_impact_parameter; }
float event_plane_angle() const { return m_event_plane_angle; }
// --- mutators:
void set_hard_scatters(const int &i) { m_hard_scatters=i; }
void set_projectile_participants(const int &i) { m_projectile_participants=i; }
void set_target_participants(const int &i) { m_target_participants=i; }
void set_N_N_collisions(const int &i) { m_N_N_collisions=i; }
void set_N_Nwounded_collisions(const int &i) { m_N_Nwounded_collisions=i; }
void set_Nwounded_N_collisions(const int &i) { m_Nwounded_N_collisions=i; }
void set_Nwounded_Nwounded_collisions(const int &i)
{ m_Nwounded_Nwounded_collisions=i; }
void set_spectator_neutrons(const int &i) { m_spectator_neutrons=i; }
void set_spectator_protons(const int &i) { m_spectator_protons=i; }
void set_impact_parameter(const float &f) { m_impact_parameter=f; }
void set_event_plane_angle(const float &f) { m_event_plane_angle=f; }
private: // data members
int m_hard_scatters;
int m_projectile_participants;
int m_target_participants;
int m_N_N_collisions;
int m_N_Nwounded_collisions;
int m_Nwounded_N_collisions;
int m_Nwounded_Nwounded_collisions;
int m_spectator_neutrons;
int m_spectator_protons;
float m_impact_parameter;
float m_event_plane_angle;
};
// inline operators
HeavyIon::HeavyIon( HeavyIon const & orig )
: m_hard_scatters(orig.m_hard_scatters),
m_projectile_participants(orig.m_projectile_participants),
m_target_participants(orig.m_target_participants),
m_N_N_collisions(orig.m_N_N_collisions),
m_N_Nwounded_collisions(orig.m_N_Nwounded_collisions),
m_Nwounded_N_collisions(orig.m_Nwounded_N_collisions),
m_Nwounded_Nwounded_collisions(orig.m_Nwounded_Nwounded_collisions),
m_spectator_neutrons(orig.m_spectator_neutrons),
m_spectator_protons(orig.m_spectator_protons),
m_impact_parameter(orig.m_impact_parameter),
m_event_plane_angle(orig.m_event_plane_angle)
{}
HeavyIon & HeavyIon::operator = ( HeavyIon const & rhs )
{
HeavyIon temp( rhs );
swap( temp );
return *this;
}
void HeavyIon::swap( HeavyIon & other )
{
std::swap(m_hard_scatters, other.m_hard_scatters);
std::swap(m_projectile_participants, other.m_projectile_participants);
std::swap(m_target_participants, other.m_target_participants);
std::swap(m_N_N_collisions, other.m_N_N_collisions);
std::swap(m_N_Nwounded_collisions, other.m_N_Nwounded_collisions);
std::swap(m_Nwounded_N_collisions, other.m_Nwounded_N_collisions);
std::swap(m_Nwounded_Nwounded_collisions, other.m_Nwounded_Nwounded_collisions);
std::swap(m_spectator_neutrons, other.m_spectator_neutrons);
std::swap(m_spectator_protons, other.m_spectator_protons);
std::swap(m_impact_parameter, other.m_impact_parameter);
std::swap(m_event_plane_angle, other.m_event_plane_angle);
}
bool HeavyIon::operator==( const HeavyIon& a ) const
{
return ( a.hard_scatters() == this->hard_scatters()
&& a.projectile_participants() == this->projectile_participants()
&& a.target_participants() == this->target_participants()
&& a.N_N_collisions() == this->N_N_collisions()
&& a.N_Nwounded_collisions() == this->N_Nwounded_collisions()
&& a.Nwounded_N_collisions() == this->Nwounded_N_collisions()
&& a.Nwounded_Nwounded_collisions() == this->Nwounded_Nwounded_collisions()
&& a.spectator_neutrons() == this->spectator_neutrons()
&& a.spectator_protons() == this->spectator_protons()
&& a.impact_parameter() == this->impact_parameter()
&& a.event_plane_angle() == this->event_plane_angle() );
}
bool HeavyIon::operator!=( const HeavyIon& a ) const
{
return !( a == *this );
}
} // HepMC
#endif // HEPMC_HEAVY_ION_H
